I watched this game for some time, finally getting it when it hit the bargain bins. Kind of wish I had got it sooner, actually. There's some neat stuff going on here that make this worth at least a rental. Or a bargain bin purchase, as previously stated.
I have read a few reviews on this game, and yes, the controls pretty much whomp (technical term). Turning around to get that pesky ghost/monster that gets behind you is entirely too slow and requires you to run full tilt the other direction then spin around oh-so-agonizingly-slow. The aiming is twitchy as well. I had a better chance hitting my tv with the controller then hitting ghosts in some areas with the "spirit rifle" technique they give you. That will really deter a number of people from this game, no doubt.
Let me immediately followup by saying that because the game saves automatically at checkpoints every...oh I don't know...3.5 minutes, you will find yourself back-tracking very little, and usually conquering whatever the challenge was with ease. EVERY time I have died in this game, I have come back and beat the part in half the time with twice the health. You learn how to strategize a bit to target and snipe the ghosties quite effectively. I like the closed areas the best, as you can fire wildly and almost always get a hit. Very satisfying.
The graphics are well handled, albeit a little rough around the edges. The fog effects in this game do exactly what they are supposed to do-blind you. When you activate the spirit shotgun technique, particle and ash effects cover the screen, reflecting that you in the spirit world. Pretty neat. One nice touch is that while in this mode, the sky turns black. Also, when you go out of spirit sight mode, the particle effect lingers for about a half second. Again, neat stuff. Areas are very tightly woven together, reflecting that you are wandering around a dangerous mountain, and finding nooks and crannies in all that seems rewarding.
The cut scenes are imagistic snapshots with moving parts, kind of like a comic book. Because of the hallucinogenic quality of the story itself-our hero isn't quite sure what is real and what isn't-it works pretty well. It is obvious they were on a budget-these things happen.
All in all, not a hard game, not a speed run. I enjoyed it thoroughly, all issues aside. It's also neat to see a game using a Tibetan (I hope I am right here) background and aesthetic. That's new. A well-spent Saturday afternoon with what appears to be a made-for-SciFy-Channel movie. One of the better ones. Not Rock Monster.
(20 customers reviews )
Customers Rating=4.0 / 5.0
More Detail For Cursed Mountain
- Designed Specifically for the Wii
- Places the player in a realistic himalayan environment
- As players ascend the mountain , they will clearly see the summit in the distance, a looming reminder of their final destination
- Designed to mimic the physical aspects of sacred prayer rituals, mantras, and gestures of Buddhism, combat is compromised of gestures that release spirits from their curse
- Players climb to the top to discover the fate of their brother as well to stop the curse that?s interupting Samsara - the Buddhist concept of reincarnation
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