วันศุกร์ที่ 17 กันยายน พ.ศ. 2553

#$ EA Sports Active



I'm completely mystified by all the glowing reviews this game has gotten, and I felt compelled to share my own experiences with Wii Active.



I bought this game because I had been using Wii Fit for about a year, and I was looking for a way to expand my workouts to make them a little more varied and challenging.



The one positive thing I can say is that the exercises themselves are quite good, and the routines the game puts together for you should make you sweat much more than Wii Fit (and ache more the next day). Unfortunately, that's about the only good thing I can report. As a person who is used to the amazing accuracy with which the Wii Fit senses your movements, I find the Active interface so clunky and unresponsive, it's impossible to get through an entire routine without 2 or 3 major glitches.



With Active, you have an Avatar on the screen who's supposed to mirror what you're doing, but the Avatar's movements lag at least 2 seconds (sometimes more) behind your own, which can be really distracting when you're supposed to do an exercise at a certain pace. But the bigger problem is that quite often, the game simply cannot sense what you're doing. The routine will not continue until you complete the exercise "properly," but because the game cannot sense your movements, it will just get hung up while you frantically try to figure out what you're doing wrong.



For example, you'll be doing a set of lunges, and on the 5th or 6th one your Avatar will just stand there motionless. You keep repeating the lunge, but try as you might you can't get the game to "see" it, and you can't figure out what you're doing that's different from the first several reps you completed with no problems. Or you'll be jogging at a steady pace, but your Avatar is all over the place running and walking at varying speeds, and the game keeps telling you you're not going at the right pace. Or you'll be holding a squat, and suddenly your Avatar will stand up for no reason, and the game will make you do the exercise over because it says you didn't hold the squat long enough.



I'm fairly experienced with motion sensitive games and exercise programs for the Wii, it's not that I don't know what I'm doing. I've never had a problem like this with any other game, so I'm certain the fault lies with the way the game itself was designed. It's very frustrating, and it ends up taking twice as long as it should to complete a workout.



It's tempting to credit this game with at least giving you a good workout, but without properly functioning motion sensors and interactivity, you'd be much better off just doing a fitness video. It would be less frustrating, and you'd get a better workout without all the starts and stops and hangups.
(764 customers reviews )
Customers Rating=4.0 / 5.0


More Detail For EA Sports Active


  • Game includes a deep co-operative multiplayer game mode.
  • Engage in fitness made easy through 20 minute circuits feature a variety of familiar activities that target upper body, lower body as well as cardio.
  • Follow the guidance, motivation and training tip of your very own virtual personal trainer.
  • 30 day challenge' of tailor made 20 minute workouts, that change as you progress each day, and track calories, intensity and progress throughout your journey.
  • Gameplay/workout options are extended with the included Nunchuck strap and resistance band accessories, and compatibility with the Wii Balance Board (not included).

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