Previously, Nintendo made a habit of keeping main characters (like Samus and Link) speechless, which gave the player free reign in imagining the character's personality. With Metroid: Other M, Nintendo broke that tradition and promised us an inside glimpse into the mind of bounty hunter Samus Aran, largely via internal monologues over lengthy cut-scenes.
In a perfect version of Other M, this story-driven technique might make a deeply inspiring game. Unfortunately, in this iteration, Samus's new-found personality only disappoints. From terrible voice acting to a terrible personality, longtime Samus fans--especially female gamers for whom Samus was one of few non-sexualized totally bad-ass female main characters--will cringe at this sloppy rewriting of a beloved character.
When you play as Samus, you still feel totally bad-ass blowing baddies to kingdom come--but then a fifteen-minute cut-scene comes rolling in to ruin it. You see, these cut-scenes want to show you Samus's "emotional" side.
The best example of this is her encounter with Ridley. The cut-scene--in which Samus literally has a breakdown upon sighting her arch-nemesis (whom she has defeated numerous times)--ruins suspension of disbelief and pulls the player out of the game. As a bounty hunter, Samus must track down and defeat horrifying monsters. Her profession requires cool fearlessness in the face of the unknown and the unexpected. If the sight of a recurring enemy paralyzes her and compromises her survival, she needs to switch jobs.
Indeed, it becomes difficult to correlate bad-ass Samus with whiny Samus--but if like me, you pretend that parts of the cut-scenes never existed, you can get through the game with minimal groans, because despite its mushiness, the game offers great action and superb graphics.
In a surprising turn, Other M does away with the Nunchuk; instead, a la Super Mario Bros. Wii, you hold the remote sideways and use the D-pad to move. I quickly acclimated to this control scheme and I appreciated its simplicity. Unfortunately, though, the player has no control of the camera, and this can cause for some awkward moments.
I had fun with the dodge mechanism. Tapping the D-pad right before an attack causes Samus to dash out of the way, and if you press the fire button during the dodge, her laser fully charges. After I mastered this technique, I really enjoyed playing dodge-and-shoot with enemies.
Correctly utilizing the dodge results in some very awesome finishing moves, wherein Samus ruthlessly manhandles baddies into submission and then blasts the living daylights out of them.
In fact, as far as game play goes, I can only complain about the missile mechanism. Switching to first-person view--required in order to shoot missiles--renders Samus motionless and vulnerable, which causes problems in the many bosses that require missiles.
A lot of people took issue with the power-up system in Other M. Instead of going the usual route wherein Samus gets damaged and loses all her upgrades, Samus starts out with all of her upgrades, but won't use them until her ex-commander authorizes it. In my opinion, this just causes eye rolls; critics said the set-up further stresses Samus's submissiveness.
For average gamers, Other M offers about 12 hours of play; I adopted a slow place and 100%'ed it in 17 hours. Hidden items add a very enjoyable challenge (I felt victorious after finding difficult item locations), but after completing this task, Other M retains little appeal. My copy has already taken a trip to the marketplace.
Overall, I recommend this game as a fun and worthwhile ride. However, as a Metroid title, it feels out-of-place and out-of-character.
(54 customers reviews )
Customers Rating=3.5 / 5.0
More Detail For Metroid Other M
- Metroid - Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between game play, story-telling and dynamic cinematography, that feels like a movie you can control; you can hold the Wii Remote controller sideways while navigating and battling in 3rd-person; however, at any moment, you can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective
- Metroid fans know more about Samus' suits and weapons than they do about what drives her; that's about to change, the story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus, with voice acting and a rich story, you will learn the engaging back-story of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility; as she hurtles into this new adventure, Samus will encounter her first men
- The development of Metroid - Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja; Sakamoto was the director of Super Metroid in 1994; Team Ninja is the renowned action developer of Ninja Gaiden. Metroid - Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action
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